CPU
Intel Core i5-14600K
14 cores, 20 threads, up to 5.3GHz, 24MB L3 cache.
CPU GPU pair
Strong upper-midrange pairing for 1440p ultra and 4K gaming.
Prioritize GPU performance, especially at higher resolutions and visual quality presets.

Pair reading guide
This page compares the same CPU and GPU across 1080p, 1440p, and 4K so you can see whether the limiting component changes as graphics load increases.
For aaa graphics / ray tracing, the primary estimate is GPU-limited at 1440p (2560 x 1440) with medium confidence. Treat it as planning guidance, then confirm with game-specific benchmarks before buying parts.
| Resolution | Likely limit | Estimate | Severity | CPU score | GPU score |
|---|---|---|---|---|---|
| 1080p (1920 x 1080) | balanced | 0% | none | 84.9 | 68.9 |
| 1440p (2560 x 1440) | gpu | 8% | minor | 95.1 | 56.1 |
| 4K (3840 x 2160) | balanced | 7% | none | 116 | 41 |
Intel Core i5-14600K
14 cores, 20 threads, up to 5.3GHz, 24MB L3 cache.
NVIDIA GeForce RTX 4080 SUPER
16GB GDDR6X, 256-bit bus, 736 GB/s bandwidth.
AAA graphics / ray tracing
High quality presets, ray tracing, and large textures shift more pressure to GPU and VRAM.
Results are relative estimates. Check multiple game benchmarks before buying parts, especially if your target game is unusually CPU-heavy or VRAM-heavy.
Try another CPU GPU pairRelated CPU GPU pairs
Mainstream 1440p gaming pairing with strong value and generally balanced performance.
High-end gaming pairing for 1440p high-refresh and 4K gaming.
Flagship gaming-focused build for very high-end GPUs and high refresh targets.
Useful stress-test pair for showing how CPU limits shrink as resolution rises.
Core i5-14600K and RTX 4080 Super is estimated as GPU-limited at 1440p (2560 x 1440) with a 8% relative bottleneck estimate for aaa graphics / ray tracing.
1080p (1920 x 1080): balanced, 0%; 1440p (2560 x 1440): gpu, 8%; 4K (3840 x 2160): balanced, 7%
Prioritize a stronger GPU if your target is higher resolution, ray tracing, or higher visual settings.
No. This page uses official hardware specifications plus normalized internal estimates. It explains likely balance, not measured FPS.